World Partition streaming performance

Thanks is there a way to tune how many items in the queue are processed per tick? We cranked the number up to 100k but we’re still getting big blocks during streaming that are several seconds in length.

Is that time slicing supposed to affect these foreground tasks as well?

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Also -- it doesn’t seem the change we integrated causes landscape collision to be created on a thread. Significant main thread time is spent creating landscape collision still:

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