World Partition scale and aircraft games

Hi, I am making a game where the player flies around in a plane, so I need a big landscape. 6k x 6k is big when on foot running around at 10kph but in a plane at 2500m altitude and traveling 500kph it is a few seconds from side to side.

So I am looking for advice and tips to use world partition to make a huge landscape. It doesn’t need to be as detailed as a normal open world game as the players will not walk on it, but they can fly low and will land and take off from the ground.

I tried scaling up the UE5 default open world 10 times and it played ok, but the edge of the world is still visible (see https://i.imgur.com/WLtAK5F.jpg showing about 90% of the length of the landscape) and adjusted the loading range to be very large.

But at 100 times the default size PIE is unhappy and running at 2fps instead of around 80+ at normal size.

Any advice on how to proceed is welcome

I would look into voxel plugin. Would work great for something like this.

I have looked at the that, but was planning to use world machine to make the landscapes, but it is a possibility for sure, however I feel like world partition should be able to do this, maybe I am wrong?

EDIT: I found it, shader world. (thanks, but I could not find them in the marketplace, I can’t see a way to search by author?)

Yes, WM can make the tiles that world partition will use.