Hello, My game is open world and I use World Partition. To prevent important actors from being unloaded, I use the “bIsSpatiallyLoaded” parameter of the actor in the C++ constructor. Everything works, but when packing the project “Shipping” there will be a warning:
error C2065: bIsSpatiallyLoaded: ��������� �����䨪���
I also noticed that the engine marks this variable only for the editor?
How to deal with this situation, is it an editor error?
The same situation in version 5.5.