Hello, My game is open world and I use World Partition. To prevent important actors from being unloaded, I use the “bIsSpatiallyLoaded” parameter of the actor in the C++ constructor. Everything works, but when packing the project “Shipping” there will be a warning:
error C2065: bIsSpatiallyLoaded: ��������� �����䨪���
I also noticed that the engine marks this variable only for the editor?
Tests in the packed application are also performed correctly. 4 objects were placed with different loading methods (placement on the map and spawn when running the game). Except that when spawning objects, unloading them does not work, but that’s okay.