I have created a new level from “empty open world” template. I also created a landscape, and noticed that the world partition does not work properly on larger maps.
Anything higher than this, and it won’t work correctly.
Notice that I also had to lower “World Partition Grid Size” from 2 (default) to 1, for it to work.
Quick update: I have been trying to create a landscape the size of the one existing in the “Open World” Template.
Here are the settings of the landscape in the template:
What’s crazy to me is that I did not manage to make it work with 127x127 verts. I barely did it with 63x63.
I tried to recreate the landscape with the exact same settings:
I could not use the same settings. I could not match the resolution. If I was to lower it, then there wouldn’t be 256 components.
I suspect that this landscape was created using a 3rd-party software such as Gaea.
Can anyone confirm this?
You should only use valid Recommended Landscape Resolutions as outlined on this page:
Or you should be using valid World Partition landscape sizes for imported heightmaps which is (511 x N) - (N - 1) I believe it is if memory serves me correctly.