Hi all - what’s the secret to getting the UE5 World Partition Minimap to actually generate something other than a blank minimap texture? I’ve tried every possible thing I can think of, all I get is blank.
I’ve enabled virtual textures like the UE docs state. I’ve created new levels, imported the landscape heightmap, saved, applied a base landscape texture, saved, generated a minimap, blank. It shows blank regardless if cells are loaded or not.
The furthest I got was creating a new “Open World” level, deleting the default landscape, imported my own, applied the same M_ProcGrid material instance to the proxies… saved everything and generated the minimap… all I got was a flat grid texture with no height variation.
So, again I ask, what is the secret to getting the World Partition Minimap to generate as it seems to for everyone else? I see many YouTube videos where it “just works” for folks. I feel like I’m missing something obvious…