I’ve been trying to build the minimap texture for world partition on an open world level.
However it keeps crashing when generating the texture.
Details on the minimap volume
(Originally i didn’t know about World Partition Mini Map Volumes to reduce the size so it was 900 cells and a texture size of ~16k x 16k which took forever to build. And before it broke the resulting file was several hundred MB in size.
Now that i reduced the area it’s down to 16 cells and 30 seconds of build time.)
Process:
First it processes the cells. During that a few warnings come up but they seem entirely unrelated to world partition.
Once all cells have been processed it logs
Building Textures, then
“Waiting for textures to be ready 0/1 (FileName)”
and lastly it prints 2 errors:
"LogCommandletPackageHelper: Error: File FileName cannot be checked out as it does not exist.
and
“LogWorldPartitionMiniMapBuilder: Error: Error checking out package FileName”
FileName is the same for the 3 log messages / errors but it changes every time i attempt to build the minimap.