World Partition Minimap generation Fails! - File does not exist

I’ve been trying to build the minimap texture for world partition on an open world level.
However it keeps crashing when generating the texture.

Details on the minimap volume

(Originally i didn’t know about World Partition Mini Map Volumes to reduce the size so it was 900 cells and a texture size of ~16k x 16k which took forever to build. And before it broke the resulting file was several hundred MB in size.
Now that i reduced the area it’s down to 16 cells and 30 seconds of build time.)

Process:
First it processes the cells. During that a few warnings come up but they seem entirely unrelated to world partition.
Once all cells have been processed it logs
Building Textures, then
“Waiting for textures to be ready 0/1 (FileName)”
and lastly it prints 2 errors:
"LogCommandletPackageHelper: Error: File FileName cannot be checked out as it does not exist.
and
“LogWorldPartitionMiniMapBuilder: Error: Error checking out package FileName

FileName is the same for the 3 log messages / errors but it changes every time i attempt to build the minimap.

1 Like

I had the same error, I realised the engine wants to check out the minimap but it doesnt exist yet (and I don’t have revision control connection). try connecting a revision control system