World Partition Loading Screen

I am using world partition for a pretty large map. When I change level from the main menu to the game map using WP you can see a number of the non-spacially loaded assets in the map as it loads the rest of the scene, and then the rest of the world pops into existence.

This behaviour is obviously undesirable and I would like to hide it behind a loading screen. The trouble is, when I create a widget at begin play for the WP level it doesn’t cover up the issue until the rest of the world is loaded in any way. And using the old method of having sublevels that load in the map will the engine and the build every time.

Is there an easy way to keep the screen black or display a widget to cover up the loading in the background?

Thanks in advance!

1 Like

Hello HDDigitalDesigns,

Have you found a solution for the problem? I have the same problem and don’t know how to solve it.

Thanks in advance for posting your solution if you found one :wink:

Do I have the same problem? May I know how you solved it?

Same issue, anyone was able to solve it?

Same issue, I have found 0 documentation on the subject.