Hey guys. Im getting a bunch errors on a WP level. “Level Script Blueprint references streamed actor” Isnt this an error that should only apply to normal persistent levels with sublevels? Granted, I actually converted my WP level from a level that had sublevels. Is this a bug because of that? Or is there something im missing?
In Details menu of the actor under dropdown “World Partition” turn off “Is Spatially Loaded”… It helps in most cases, but I can’t figure out how to do it for Post processing volume…
Okay got it. That helped a lot thank you. To be honest I think this error is occurring no matter what if you are referencing anything in your world in the level bp. I started messing with some static mesh stuff in the level bp, and now that error is pointing at that static mesh. So its not just triggers. Its anything you reference in the level bp.
Disabling the spatially loaded option fixes it, but that means that object wont load/unload properly during runtime I assume. So there is a cost to unchecking that box to fix an error that doesnt actually seem to cause any problems? It just throws back a really annoying error in editor as far as I know.