I’m trying to create a World Partition from a heightmap, but the results are always terrible. The same terrain is generated multiple times in small sizes, and the rest is filled with flat surfaces.
The image size is 8129 and there is only one image. In the wireframe before generation, it is drawn as one huge terrain, but it breaks when generated.
I’ve looked into it and haven’t seen anyone in the same situation. What on earth went wrong?
