World Partition is full with bugs! Why deprecating World Composition at this stage?

I have no idea. If I build HLODs with a landscape, the landscape builds HLODs (when the build actually succeeds which is not guaranteed) but the resolution of the HLODs is chosen by god only knows what.

I don’t think anyone outside of Epic and their licensees fully understands how the system is supposed to work or what its limitations are, because as I noted already: The documentation is outdated and incomplete.

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