This is what is supposed to happen.
You’re supposed to use HLODs to fill the voids created by unloaded tiles. In practice, building HLODs with world partition leaves a lot to be desired and the documentation is of little help.
This is what is supposed to happen.
You’re supposed to use HLODs to fill the voids created by unloaded tiles. In practice, building HLODs with world partition leaves a lot to be desired and the documentation is of little help.