I have a level in my project, it is quite extensive and full of complex actors, environment, AI NPCs etc, to make this manageable I have enabled and setup World Partition to stream the level as the player is navigating around. My issue is, I highlighted every tile in the World Partition window and set them all to load, so in essence the whole level is loading in when it the map is starting up.
This ends up crashing the entire editor with an Out of memory error, and makes it impossible for me to access it in editor.
Is there any way to reset what World Partition tiles are loaded in when the map starts up without accessing the map? Or any other potential work arounds?
Thank you in advance!