Previously when selecting a trigger box and browsing to the level blueprint events could be bind to the trigger box.
How can we setup blueprint code for a Trigger Box with World Partition (Level Blueprint alternative)?
Previously when selecting a trigger box and browsing to the level blueprint events could be bind to the trigger box.
How can we setup blueprint code for a Trigger Box with World Partition (Level Blueprint alternative)?
Instead of the level blueprint I’ve settled with putting the related event on the Ai character.