I am looking for a way to generate HLODs in WP for spline meshes (ie: A spline mesh street or periodic lamps generated for each point of the spline) but when building all levels, no hlod is generated. Is there a way to achieve this result without merging spline actor to a mesh?
There is a problem when converting the spline mesh to HLOD, it is best to convert it to static mesh if you want it to be visible in the HLOD.
To generate HLODs for spline meshes in Unreal Engine without merging them into a single mesh, you can:
- Use the HLOD Outliner: Add spline actors to an HLOD group and enable HLOD creation for them.
- Use Hierarchical Instanced Static Meshes (HISM): Break the spline into segments and instance them, which allows Unreal to generate HLODs.
- Create Proxy Meshes: Manually create simplified meshes to act as proxies for your spline meshes and assign them as HLOD proxies.
- Check HLOD Settings: Ensure your HLOD settings are configured to generate HLODs for spline mesh actors.
These methods let you generate LODs for spline meshes without merging them into a single mesh.