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# World partition HLOD build map name

I trying this commandlet

But I can’t find the right form for the map name

The only way i could get it to work is by moving my project folder inside the folder where the editor was installed.

it now go forward but no HLOD are baked… so it might be bugged if someone managed to bake HLOd would be nice to hear about the process.

how map argument look like?

I try “E:\unrealEngine\UE_5.0EA\Engine\Binaries\Win64\UnrealEditor.exe” “C:\p4\Mag” “World’/Game/Maps/cityMap.cityMap’” -run=WorldPartitionBuilderCommandlet -AllowCommandletRendering -Builder=WorldPartitionHLODsBuilder
And I got this error