World Partition FPS drop when loading/unloading a cell

I have a simple box blockout city level with 1-2 buildings on each World Partition cell + simple landscape.
Each building is like 700 blocks.
Every time World Partition loads or unloads a cell, i see a huge FPS drop. It can go from 90 down to 15. With proper assets, it would be much worse, i assume.

Is this ok? How do you guys deal with it usually? Or is it only Early Access thing?
Because if i leave it like this, it can not be used in production, obviously.

RTX 2060, Ryzen 9 3900x, ssd, 64 ram.

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