World Partition for a very small and dense level.

Greetings!

I’ve been banging my head against this for a couple of weeks, iterating and trying various approaches but none of them seem to be a great solution. So, I thought I’d throw it up here. We are creating a scene for a client that is very dense on low poly meshes but the scene is mostly divided up into rooms. Originally, I thought I’d stream in level instances, but that proved to be too costly in loading up the persistent level.

Then I thought I would use world partition with HLODs, but I don’t seem to be getting a great result on 5.3.

The entire scene is pretty small and only takes up about 2,000 x 250 x 500, it’s just very dense. We can’t really combine the meshes either. I tried using level instances in a world partition and that takes forever to load as well.

Just wondering how others might go about this. Thanks!