It seems that no one I come across have this issues and I might be missing something so obvious.
I have 10 sublevel that I run for worldcomposition but the render crashed even when I loaded 1 level. Apparently World Composition is discontinued feature for UE5+ which have suggested to use World Partition.
So when I initiated the Movie render queue, the whole scene went missing except the lighting actors. I tried spawning the cinecamera in the sequencer and bring back camera cut track to reassign the camera that I’m using to render and the result is still the same. Sometime part of my landscape tiles were shown.
Since then, I come to the conclusion that there is some issues with World Partition because when I opened new project without enabling World Partition or World Composition, and have my main map of my landscape loaded in, everything works when the whole scene were shown in movie render queue.
Still I wanted to include all other sublevels in my scene to render rather than just one however that makes my scene too big to handle and will crash even though I have 8gb vram with 32 gb ram and Nvidia DLSS with performance enabled in the MRQ settings.
Is there a solution for WorldPartition before I have to resort to do renderpass which I don’t like to do because there are too much of workaround to bring all of scenes together in the video editing software.