I’m unable to partition my landscape because the commandlet runs out of VRAM every time — and this is on an 8GB GPU.
I increased the shader cache size to 10GB, but it still wasn’t enough. Then I set it to 100GB, but there isn’t enough free space on the C drive, and it seems that Nvidia drivers still cap it at 10GB instead of using as much space as possible.
My next attempt was to try modifying the cache location.
Modifying the environment variables I found had no effect.
Symlinking AppData\Local\Nvidia to another drive didn’t work either — it seems it’s writing to a different path, but I can’t figure out where, because the cache gets deleted as soon as the commandlet crashes.
I’m running out of ideas at this point.