I tried putting this in the Target field in the shortcut properties of a UnrealEditor.exe shortcut:
“E:\Program Files\Epic Games\UE_5.0EA\Engine\Binaries\Win64\UnrealEditor.exe” "E:\Projects\ValleyoftheAncient\ValleyoftheAncient.uproject” -run=WorldPartitionConvertCommandlet “Megascans_Asset_Zoo2” -AllowCommandletRendering 2>&1 | Out-File .\output.txt
The engine starts but there is no converted map in the folder.
Can anyone explain what I’m doing wrong?
Thanks.