Documentation says to navigate to engine folder. Is that right. In example there there is no indication\path to project at all. How script knows which project i want to conver?
At the prompt, begin by navigating to the location of the UE4Editor.exe file. For example: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64.
Next, begin the command with the name of the .exe file that will run the commandlet, UE4Editor.exe.
Add the name of the commandlet and the following arguments: -run=WorldPartitionConvertCommandlet mapname options -AllowCommandletRendering Where mapname is the name of your map.
What I found is that you dont actually use CMD. Instead do with your project open:
Project settings
World Partition
Enable conversion command.
Load the map you want to convert, it will prompt you if you want to convert it.
Hope this helps!
Note: if you gives you an error, hit convert. Once it starts converting it. Close your project but NOT the command prompt that shows the conversion progress.
Both “Enable World Partition” and “Enable Conversion Prompt” worked for me on UE5_EA update 2. I got the prompt when I opened a map, and the conversion was successful.
Afterwards, I looked at the logs to see an actual example of the command, since the docs are shockingly vague. For anyone else that comes along scratching their head, here’s the command that worked for me. This was in PowerShell, since it doesn’t yell at me for using forward slashes.
Note that the -ConversionSuffix isn’t customizable which is why I had multiple copies of the map from testing. The map being converted here was Content/Kynolin/Maps/BigLandscape_3 in the engine, and it became BigLandscape_3_WP after conversion.