Documentation says to navigate to engine folder. Is that right. In example there there is no indication\path to project at all. How script knows which project i want to conver?
- At the prompt, begin by navigating to the location of the
UE4Editor.exefile. For example:
C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64.
- Next, begin the command with the name of the .exe file that will run the commandlet,
- Add the name of the commandlet and the following arguments:
-run=WorldPartitionConvertCommandlet mapname options -AllowCommandletRenderingWhere
mapnameis the name of your map.
- Press Enter and the commandlet will convert the project to use World Partition.