Hi everyone,
I’m running into an issue with World Partition in UE 5.4. After I walk through a certain area, move far away, and then return, one of the runtime cells never finishes loading (it’s “stuck” on loading).
What I’ve observed:
-
Using
wp.Runtime.ToggleDrawRuntimeCellsDetails
I can see the cell transitions to “loading” but then stays there:
-
Increasing verbosity for
LogLevelStreaming
does not reveal any new info, only:LogLevelStreaming: Warning: Couldn't find ULevel object in package '/Game/XYZ/Maps/Worldmap_v2/_Generated_/DXMVN5BANAE0DI6VG1N6O5WCA'
-
If I remove the entire data layer containing all interactive actors, the problem goes away. However, that layer contains hundreds of actors and manually isolating the culprit is very time-consuming.
-
this issue only occurs in a packaged build - I can’t reproduce it in the Editor or when running in Standalone mode
Questions:
- Are there any commands or profiling tools to pinpoint which actor or asset is blocking the cell load?
- How can I catch or log more detailed loading errors for generated partition packages?
- Has anyone encountered a similar issue or know of a UE5.4 bug/workaround?
Any guidance on debugging or isolating the problematic asset(s) would be greatly appreciated!
Thanks in advance,
Winged