World Partition - Cannot load objects in editor that are loaded in gameplay

I have a few actors that I cannot seem on load from world partition. They are there unloaded in editor but are loaded during gameplay and are causing bugs because I cannot edit them or delete them.

Nevermind, it’s purely a bug, restarting the editor fixed this

Using 5.1 I also get this issue with world content in World Partition not loadable directly via the actor, restarting won’t help.

The fix to load world content which can not be loaded directly is to select the folder the actor is in and load all folder content by clicking the small icon left to it.

OR

To select the datalayer the actor is assigned to and enable this datalayer from the DataLayer window.

OR

Select the item - rihgt click - click on ‘Pin’.

3 Likes

Thanks man

Wish that were true.
Working in 5.4, I created a level with 2 of 16 regions loaded, I placed objects above and below landscape (cave), saved all and exited. The next time I open this level, not all objects are loaded; some are others are not. I found one possible reason: Objects that are occluded by others (so actually invisible) I can understand and can be deleted from the scene, but others are clearly visible but are also unloaded, where other, adjacent objects are loaded. It always are the same ones, every time I open the level, randomly located in the outliner. Switching to another level and reopening the one I’m working in renders them again ‘unloaded’, even if I pinned them.