World Partition bug with the Memory is to high by (Converted to Uefn Maps) Ice-See-Island Template

I wanted to ask again about the World Partition Problem because, with the Ice_See_Island (Coverted to Uefn) Map of mine,

All Assets from the Library Prefab and Probs are loaded into each Memory Cell, causing the Memory to explode!!!

I am unable to upload my Project because I am over the Memory-Limit, which is actually almost impossible in Uefn.
You have to use a lot of Custom Assets or Car spawner Devices to get over the Memory-Limit or the loading circuit has to be very high to do that, which is not the case for me!!!

With every Update you do, the Problem gets worse and worse on my Map and for other Creators because the World Partition doesn’t work properly and you increase the Cost of the Assets, which makes uploading impossible for many Creators, which causes the Memory to explode because the Assets are loaded in every Memory-Cell in the Memory Calculation like a
Device or a Custom-Asset is treated in the Memory calculation!!!
The more Buildings I placed, the more the memory increased at every Memory-Cell on the Map, which means there is only global Memory and no local Memory!!!

The Staff needs to look into this because it’s a major Mistake by the Uefn-Editor and will make my work for Months, unusable until you fix the bug!!!

Other Creators may also have this bug and cannot upload their Project due to an incorrect Memory calculation, although this may not be true!!!

That’s why I made an experimental Setup with a new Map to confirm my suspicion and that the Staff can also see it visually because it’s really a serious bug on the World Partition of the UEFN-Editor!!! The bug probably occurs with prefabricated Templates or Converted Maps, my Ice-Sea-Island is a prefabricated converted Island so it is both!!!

You should consider a Memory-Thermometer for Uefn-Editor itself, that shows the local Memory(
loading circuit overlapped Memory-Cell) and one that shows the highest peak(global Memory-Thermometer), that would be a Game Changer for the Memory calculation!!!

I have done a Bug-Report on the problem multiple times!!!










@ArcticJoyStudios Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

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