Is the expected behavior when ejecting from the player controller on a world partitioned level that the editor camera becomes the streaming source?
This effectively means that by flying around the level with the editor camera, you can unintentionally unload the entire world and cause your character to fall through everything.
Is something that can be turned off or toggled somehow?
I see this behavior in both Unreal 5.4.3 and 5.5.0 for context.