World Partition and Coordinate System

So after looking at the docs I have 3 questions on this new systems:

Is the coordinate system 64 bit double precision?

Does world partition support “infinite” or at least 100000km world sizes?

The final is mostly for the development team, is if there is no 64 bit support at this moment, when will it be possible for us to see this feature be added?

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Alright so I was able to find a file in the source of Unreal Engine basically confirming that 64 bit double is coming to coordinates, now its just a matter of time before its available.

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Double precision is available in the master branch on Github.

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Hmm, unsure if it’s for you, but for me its only in UE5 branch the file where I found the double coordinates, though it could’ve been moved in the master branch.