My game currently proceduraly generates the world at runtime at runtime (like minecraft) and I am attempting to use this with world partition to handle loading and unloading. The problem I am having is that the blocks I create at runtime never unload because the actor creating them doesn’t unload. At first I tried handling the generation of terrain in the firstPersonPlayerController, and then in a GameInstance blue print. I either need a way to generate the terrain that allows it to unload, or I need a way to change the generated block’s owner(to themselves?), neither of which I’ve had any luck with. Any advice would be appreciated.