If you’re in ‘play’ mode in the editor, and you use the world outliner to select an object, the transform gizmo wont position to where that object is, but rather the position of the last object you clicked on (or 0,0,0).
Steps to reproduce:
- File/New level/Default
- Drop in a Basic Cube
- Hit ‘Simulate’
- Left click on the ‘Floor’ in the viewport
- In the world outliner, selet ‘Cube’
! Problem: Cube will be selected, but the gizmo for moving it/rotating/scaling will be located where the floor was
Now if you try dragging an arrow with left mouse, as soon as you ‘release’ the mouse the gizmo will correctly position itself on the cube again (although because the cube isn’t movable by default it wont move, but you get the idea)