World outliner wont update transform gizmo in play mode

If you’re in ‘play’ mode in the editor, and you use the world outliner to select an object, the transform gizmo wont position to where that object is, but rather the position of the last object you clicked on (or 0,0,0).

Steps to reproduce:

  • File/New level/Default
  • Drop in a Basic Cube
  • Hit ‘Simulate’
  • Left click on the ‘Floor’ in the viewport
  • In the world outliner, selet ‘Cube’
    ! Problem: Cube will be selected, but the gizmo for moving it/rotating/scaling will be located where the floor was

Now if you try dragging an arrow with left mouse, as soon as you ‘release’ the mouse the gizmo will correctly position itself on the cube again (although because the cube isn’t movable by default it wont move, but you get the idea)

Hello Divide,

This is a known issue which you can view here

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.