OMG I don`t understand why such a basic feature has not been solved yet!
I I am facing this issue because my scene has an older model of my building which I accidentally brought and now I dont see a way to hide it from my movie render other than delete the whole thing. Which I am also afraid to do it and you know why.
I dont understand why in the preview mode in the master sequencer, the actors are hidden the way they are in the Outliner but for the final rendering export is not.
Could someone write a plugin for this? I found something that someone tried to do here ue4-sapphires/HierarchicalSceneComponentVisibilityManager at master · hillin/ue4-sapphires · GitHub
I thought it will solve the issue but then in the end it says
“This class only manages visibility, or more specifically, the bVisible property of scene components. So it won’t handle HiddenInGame nor CollisionEnabled. While it’s difficult to create a proper manager that handles them all, you can create separate managers to handle each of them similar to this one”
Could someone please write a class/plugin for handling HiddenInGame property or make the changes to this one?