World Origin Shift is only partially implemented as of yet

Hello,

Just wanted to update everyone that this is a known/tracked issue:

Unreal Engine Issues and Bug Tracker (UE-55375)

As a workaround:

"FPrimitiveSceneInfo::ApplyWorldOffset should call DistanceFieldSceneData.UpdatePrimitive(this); That will cause ProcessPrimitiveUpdate to be called again for that object, fetching the new offsetted proxy bounds and uploading them to the DistanceFieldSceneData (GPU representation of the scene).