World Origin Rebasing works too late

I have World Origin Rebasing enabled but it works only after I get to 500,000 distance from world origin with a problem because at around 300,000 lightings and physics start to go out of control. I know that I can reset World Origin through blueprint but I prefer using the features of unreal and not go out of my way. Is there a way to change the distance or I am just missing something?

Doubt it is exposed in BPs. I did not even know what the number was before you mentioned it - I’ve only used it manually.

Out of sheer curiosity, how are you finding it? On my end it takes literal seconds to shift everything. From gameplay perspective, that’s a massive stutter.

I’ve been hiding the origin rebase operation by distracting the user with an attractive full screen widget pop up menu. :expressionless: Is the automatic somewhat faster or in your case it does not really matter?

Bumping???

I see, well for now I just have too little actors in my world so I don’t feel any stuttering and I doubt that its any different from manual one. Well actually I am not surprised that it stutters if you have many actors because it needs to change the location data of each one of them.

Ps: Just checked and I have zero stutterings from Rebasing even when I spawn 10000 actors into my world, what kind of monster of a world you have? And I am using the manual through BP

Hm, the world is not densely populated - it spawns and despawns stuff dynamically - sluggish rebasing was one of the reason I worked really hard on a system that keeps tabs on objects and the memory footprint low.


Interestingly enough, I just run it in 4.23 (originally 4.21) and what used to take 5-6s (!) now takes:

293053-annotation-2019-11-26-222432.png

…well, 0.4 milisecond - so that’s rather acceptable.

And that’s with shaders being redone in the background taxing the system hard. And almost half of that time once shaders were done :expressionless:

Now I am really perplexed. Was there a drastic change for 4.23 in regards of this is handled or I just talked myself into thinking it was so slow.

Somehow I do not feel like reinstalling 4.21 just to check. Gonna stick with these great news instead.


Sorry I can’t help you but thanks for your indirect help!