I have World Origin Rebasing enabled but it works only after I get to 500,000 distance from world origin with a problem because at around 300,000 lightings and physics start to go out of control. I know that I can reset World Origin through blueprint but I prefer using the features of unreal and not go out of my way. Is there a way to change the distance or I am just missing something?
Doubt it is exposed in BPs. I did not even know what the number was before you mentioned it - I’ve only used it manually.
Out of sheer curiosity, how are you finding it? On my end it takes literal seconds to shift everything. From gameplay perspective, that’s a massive stutter.
I’ve been hiding the origin rebase operation by distracting the user with an attractive full screen widget pop up menu. Is the automatic somewhat faster or in your case it does not really matter?
Bumping???
I see, well for now I just have too little actors in my world so I don’t feel any stuttering and I doubt that its any different from manual one. Well actually I am not surprised that it stutters if you have many actors because it needs to change the location data of each one of them.
Ps: Just checked and I have zero stutterings from Rebasing even when I spawn 10000 actors into my world, what kind of monster of a world you have? And I am using the manual through BP
Hm, the world is not densely populated - it spawns and despawns stuff dynamically - sluggish rebasing was one of the reason I worked really hard on a system that keeps tabs on objects and the memory footprint low.
Interestingly enough, I just run it in 4.23 (originally 4.21) and what used to take 5-6s (!) now takes:
…well, 0.4 milisecond - so that’s rather acceptable.
And that’s with shaders being redone in the background taxing the system hard. And almost half of that time once shaders were done
Now I am really perplexed. Was there a drastic change for 4.23 in regards of this is handled or I just talked myself into thinking it was so slow.
Somehow I do not feel like reinstalling 4.21 just to check. Gonna stick with these great news instead.
Sorry I can’t help you but thanks for your indirect help!