World Origin Rebasing (multiplayer)

Okay, so I can indeed use it to make bigger gameplay areas in multiplayer without suffering precision issues, as long as I handle the rebased/relative coordinates properly?

I am interested, because I have gameplay at around WW2 fighter speeds, so about 100-200m/s (360-720km/h). While that is okay inside a cube of 4km, it would be really nice to be able to use a bigger cube of 10-20km or above. My maps will all be mostly empty space (they can easily be just a pretty skymap with no terrain) but it would open up gameplay a lot if I were able to have more tactically significant travel times (while retaining high speeds). Adding a minute or more would make a world of difference. I am not using physics and, not even much animation, it’s just positions and rotations.

Can multiplayer rebasing take maps beyond the 20km limit?