World orgin shifting in Multiplayer is supported in 4.14 but the docs say otherwise

Hey Epic,

I am just pointing out a bit of an error in the documentation at World Composition User Guide | Unreal Engine Documentation

As of 4.14 the origin Re-basing for multiplayer is in unreal engine. See here ->

However the docs say

  1. Would it be possible to get some form of Documentation on this feature so I know that I am as well as others are implementing it right?
  2. Fix the text saying that it is not supported in UE.

Thank you for your time,


Thanks for pointing this out. I entered a task to update the page with the correct info.

It should be mentioned that it only does client side precision issues. The playable area is still limited to world max.

Do origin shifting still does not allow for creating infinite size world.