World Normal seam,

So I have a seam created by an unknown source, my model is lightmapped perfectly, I am using a Constant3Vector of 0,0,1 in my normal input. And from what I can tell my object’s normals are perfect. So where is this seam coming from in the world Normal view.

This mesh is a single plane, it shouldn’t be this difficult to get it to flow correctly, looks like I may have to import a large tilable mesh if I cannot resolve this,

please help!

Resolved: Vertex Normals of the mesh were off, evening them resolved the issue :slight_smile: