World Machine to Unreal Engine 4 Height Map

Hi all!

I’m having trouble with my height maps from world machine to unreal, once i have imported the height map it does not appear the same as it was in world machine. For example the mountains look more jagged and pointy than in wm. Also I have changed for the km from 10 to 35 but it does not appear to change the size once imported to unreal. Does anyone know the possible problem?

Thanks! :smiley:

Follow this tutorial and check if you still get the same problem: + could you post your workflow + make sure that you use raw16 heightmaps :slight_smile: