Hey guys I’m trying to learn WM and so far ive managed to get the hang of it but im curious how would i go about exporting maps to be used in marmoset toolbag? Is it just the same pipeline as exporting it as a mesh and inputting albedo, roughness, etc. I couldn’t find any resources in the aspect of the use of roughness map or anything regarding this. Only managed to figure out the typical, base colour, normal map, height for UE4, splash map and the masks for the terrain types. Anyone have any experience regarding this ?
Thanks