Once my WM project finishes up rendering and I can import into landscape, the next thing after that will be to figure out how to incorporate cave systems into the landscape. For that, I am curious as to how people are creating cave systems? I take it you can just make a hole in the landscape mesh in order to put the cave entrance / cave meshes in?
Yeah- that’s about it.
You’re dead on!
There are two ways to go about making a hole for a landscape.
- Landscape Hole Material: Landscape Materials | Unreal Engine Documentation
- Deleting components: Manage Mode | Unreal Engine Documentation
Using either of these methods will allow you to have meshes under your landscape for your cave system. You would just want to use meshes to cover the edges of the hole in the landscape.
I hope this helps.