World Machine 2 to Unreal Engine 4

1: Add a Bitmap Output and save your Coastal Overlay color map.

2: Import that Color Map into UE4 and create a new Material and add that Texture into that Material and connect that Texture to BaseColor.

3: Inside that Material add a LandscapeCoords node and set its Mapping Scale to the size of your Landscape.

4: Finally connect the LandscapeCoords node to the UVs of that Texture Sample in your material and Save the material and apply it to your Landscape. :slight_smile:

Thats it! Basic color map on your Landscape. But to create a good looking Landscape requires a lot of work. I highly recommend this tutorial.