Greetings,I have sucessfully imported heightmap from WM2 to UE4 withouth problem.Now I want to import the terrain texture that I made in WM2 in a plugin called “Coastal Overlay”.This is how it looks in WM2 and I want to make it look the same in UE4.“world-machine.com/blog/wp-content/uploads/2007/08/Texture_convexity2.jpg” Thanks in advance
1: Add a Bitmap Output and save your Coastal Overlay color map.
2: Import that Color Map into UE4 and create a new Material and add that Texture into that Material and connect that Texture to BaseColor.
3: Inside that Material add a LandscapeCoords node and set its Mapping Scale to the size of your Landscape.
4: Finally connect the LandscapeCoords node to the UVs of that Texture Sample in your material and Save the material and apply it to your Landscape.
Thats it! Basic color map on your Landscape. But to create a good looking Landscape requires a lot of work. I highly recommend this tutorial.
Thank you so much for answering this straight BEFORE sending us off to a better way. I’ve spent over a week just trying to get this answer. Again, Thank you! Now I can do a pre-vis, then work on creating a more complicated material. Lots of learning to go.