World LOD distance / enable faraway meshes to show more details?

Hi,

I’m building a car-driving simulation. However, I found that the faraway meshs/objects have very vague textures. As the car proceeds towards the meshes, more details will be loaded. The current driving speed is 20mph. Below is a screenshot showing that the road marks far ahead are not as detailed as those close ahead.

I’m wondering if there is any setting that I can make the world LOD distance longer so that those visible road marks can all be clear. Thank you!

Hi MorningEloise,

It could be the textures themselves - you could try forcing them not to have MIPS, or changing the Interpolation Type to “Neighest Neighbor” - both can be done in the Texture Editor.

Thank you so much for the suggestions! I followed this tutorial and now my major question has been solved!

A follow up question is that: is there a simple way to set this up for the whole world?

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Yes, you can use the bulk property matrix, in the content browser, filter for textures, select the base folder then select all the textures you want to change, right click - select “Bulk Edit via property matrix” in the “Asset Actions” sub menu:

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