I’m building a car-driving simulation. However, I found that the faraway meshs/objects have very vague textures. As the car proceeds towards the meshes, more details will be loaded. The current driving speed is 20mph. Below is a screenshot showing that the road marks far ahead are not as detailed as those close ahead.
I’m wondering if there is any setting that I can make the world LOD distance longer so that those visible road marks can all be clear. Thank you!
It could be the textures themselves - you could try forcing them not to have MIPS, or changing the Interpolation Type to “Neighest Neighbor” - both can be done in the Texture Editor.
Yes, you can use the bulk property matrix, in the content browser, filter for textures, select the base folder then select all the textures you want to change, right click - select “Bulk Edit via property matrix” in the “Asset Actions” sub menu: