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World Location-Based Head Look Tutorial

Hey y’all,

I just made my first tutorial on how to make skeletal meshes look at world locations, since I wasn’t able to find a resource that did what I needed, thought it might be helpful for y’all as well!

PART 1

PART 2

PART 3https://youtube.com/watch?v=EhTU44lpByY
If you have any optimizations or a better way to accomplish this effect, I’d love to hear it. This was my first attempt at animation and I’m pretty proud of it!

Thanks,

~Aidan Cushing (@RabbitRunDev)