Thanks for the reply.
I have previously read that post you linked, and I have made a graphical representation of how this should work …
As can be seen in the image, the 3 players are all using different origins.
Player 1 and 2 dont care about player 3 as it cant influence their game play, but Player 1 and 2, need to be able to shoot each other because they are in visible range, despite being on different tiles and using different origins.
The blue circle represents when a tile gets loaded, now this could be setup to load a tile when it passes a new origin, or when it touches an unloaded tile, and could also act as a sphere of influence, so when players are inside this sphere, the server keeps player updated on the actions they perform. This could also grow and shrink in relation to player speed and height.
Now, a question …
I think the World Browser will need to act slightly differently, I see the need for a script to basically randomise which tile gets loaded by default and for that tile to contain numerous spawn points for a random spawn point feature.
Also, you stated that you dont have a solution for this yet, is the image a good representation of how you think this should work? and is this something being worked on? if it is, then what priority level is attached to it?
Alos has there been any news from NVidia regarding PhysX support for origin rebasing and how well is this expected to perform, as this whole discussion could be rendered inconsequential if it doesnt perform.
I think this is a feature that would be of interest to a great many designers and if it is being worked on, I urge you to bump its priority level ASAP.
I wish I could program this myself, but unfortunately my coding skills are not that advanced.
Thanks for listening