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World Displacement (Tessellation) not work correct when you have tiles, bricks, stones, pavements, grids, cells
Development
Rendering
question
,
unreal-engine
,
grid
,
tiles
,
tessellation
,
displacement
anonymous_user_3149ac211
(AngelTsvetkov)
December 30, 2014, 10:34pm
5
Thanks , it mean that I can’t increase the vertices of UE’s wall or plane in editor itself?
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