Why World::CurrentLevel is not a Bluprint readable property? Should I really modify the engine source to have it? I found that someone is asking for it since 2014.
What would you like to do with the current level?
I would like to know what the Current Level is in the Level Browser terminology (not the Current level as the “Get Current Level Name” terminology that is the currently loaded world persistent level name) to:
- extract the name to use it as a tag
- identify al the actors in that level
Yeah, it would be nice to have it. Good thing that is you doesn’t have to modify engine source to make this happen in blueprints.