In this video, we’ll talk about how:
→ Create terrain using World Creator 2 and using sculpting tools, as well as different filters.
→ Create a special sand mask near the ocean
→ Import this terrain into Unreal Engine and Brushify
→ Assign auto-material
→ Configure Distance Tilling and enable Triplanar
→ Add a sand layer and apply the mask from World Creator.
0:00 - Lesson topic. Thanks.
0:59 - Adjust the size of the terrain. Adding the ocean. Create a custom shape using the “Custom Base Shape”.
4:48 - Adding Area and sculpting.
6:19 - Filters: “Mountains”, “Sediment”, “Erosion Fluvial”, “Canyon Eroded”.
9:23 - Sculpting the entire landscape
12:12 - Sand texture and mask for Unreal Engine 4
14:50 - Creating a project in Unreal Engine 4.25.4
15:24 - Add all Brushify assets to the project.
17:14 - Create a world folder and prepare all assets
19:22 - Starter Level and HeightMap import from World Creator 2.
23:55 - Activation of auto-material
25:35 - Distance Tiling
26:46 - How to remove stretched textures with Triplanar?
27:08 - How to adjust the sand layer?
29:15 - What will the next lesson be about?
Best regards, Andrew Krivulya aka Charly.