World Creator 2. Export to Unreal Engine 4 + Brushify. Part 1

Hi, everyone!

In this video, we’ll talk about how:

→ Create terrain using World Creator 2 and using sculpting tools, as well as different filters.

→ Create a special sand mask near the ocean

→ Import this terrain into Unreal Engine and Brushify

→ Assign auto-material

→ Configure Distance Tilling and enable Triplanar

→ Add a sand layer and apply the mask from World Creator.

Video content:

0:00 - Lesson topic. Thanks.

0:59 - Adjust the size of the terrain. Adding the ocean. Create a custom shape using the “Custom Base Shape”.

4:48 - Adding Area and sculpting.

6:19 - Filters: “Mountains”, “Sediment”, “Erosion Fluvial”, “Canyon Eroded”.

9:23 - Sculpting the entire landscape

12:12 - Sand texture and mask for Unreal Engine 4

14:50 - Creating a project in Unreal Engine 4.25.4

15:24 - Add all Brushify assets to the project.

17:14 - Create a world folder and prepare all assets

19:22 - Starter Level and HeightMap import from World Creator 2.

23:55 - Activation of auto-material

25:35 - Distance Tiling

26:46 - How to remove stretched textures with Triplanar?

27:08 - How to adjust the sand layer?

29:15 - What will the next lesson be about?

Enjoy watching!

Best regards, Andrew Krivulya aka Charly.