I’m working inside an editor utility object BP and I’m trying to get all actor of class, however it asks for a world context object. At the minute I’ve just placed an empty actor BP inside the level and then i’m getting this as a variable and piping it into the world context object but this doesn’t seems to be working.
I’m trying to get a level sequence actor from the level and open it with the press of a button from my monogram console without have to find the actor in level as I don’t want to use get selected actors. Is there something I should be using for world context object? Any help would be greatly appreciated.
A few weeks ago I read a post of someone who ran into the exact same problem here but I can not remember why the world / context wasn’t working… I see the options are a bit limited.
Usually when I run into a case where I want to find an actor in the level I instead register them to one of my subsystems the moment I spawn them. You could make an editor subsystem which manages the actors directly.