I am using Unreal Engine 4.26 together with git.
We want to work on different tiles of a huge world composition terrain at the same time.
Each tile is one file, so we do not have any issues with merging tile files.
My question is about the umap file itself. Everytime we work on different tile files, also changes to the umap file do happen.
This is bad, because we cannot merge umap files. Is it possible to work on the individual tiles without changing the umap file? Or are the changes to the umap file not relevant?
Using Multi User Editing is not possible for us (we use a custom build of the engine without this plugin and cannot activate it).