Hi,
I created a level containing 1 landscape 8x8 km with only one texture and another world composition level containing 64 sublevels, each sublevel containing a 500x500m landscape so I end up with the same terrain of 8x8 km.
The number of draw calls and triangle drawn in case of world composition is much smaller in case of the world composition level, but the fps instead of increasing is lower than the level with only one map of 8x8 km.
What am I doing wrong? I thought using world composition is supposed to improve performance not decrease it.