Hello, so I have a question about world origin rebasing.
I have an actor that spawns with the character at some offset world coordinates every few seconds. This works fine until the world origin rebasing kicks in. Then those world coordinates are of course offset by the world origin.
Each Actor has an ApplyWorldOffset function which can be overridden in the child classes to do additional things. In case you have created a new AActor derived class and store absolute position values in it, you have to override ApplyWorldOffset function to make it work correctly with world origin changes and shift your absolute values in it.
And I just cant understand how to access the function override for the ApplyWorldOffset for the Actor that uses world coords. It doesnt seem to exist in the actor blueprint function overrides.
Any help on this? Thank you!