World Composition Looping?

Hey folks,

Is it possible to have levels “loop” using world composition, essentially creating “round worlds”? For example, if my world was 10 levels high, and I go above the top-most level, I end up at the bottom one seamlessly.

I’ve been wondering the same thing, actually! If you find an answer, please pass it along!


I had the same question and I thought about using Level Streaming at the edges (or end of your world). However, depending on the overall map I expect this to have a good mathematical formula to manage the streaming automatically. Especially if your world is spherical. Unless you want to manage it manually through each blueprint. If you manage to give Level Streaming a try, let me know of the outcome. My project keeps crashing whenever I play around with levels, at the moment.